Battleforged Abilities: Infantry, Bikers, Dreadnoughts Defenders of Humanity If your army is Battle-forged, all Troops units in the Space Marines Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that…
Dispossessed [1500] – Test List
Dispossessed Abilities: Stubborn to the End If you roll a 1, 2, or 3 (before modifiers are applied) when taking a battleshock test for a friendly Dispossessed unit, that unit is treated as having passed the battleshock test irrespective of any modifiers to the battleshock test or their Bravery characteristic. Grudgebound After set-up is complete,…
Adeptus Custodes [865]
Battleforged Abilities: All Infantry & Biker Adeptus Custodes The Emperor’s Chosen This unit’s invulnerable save is improved by 1 (to a maximum of 3+). Sworn Guardians A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within…
Imperial Fists [1000] – Game w/ Austin vs Steven
Battleforged Abilities: Infantry, Bikers, Dreadnoughts Defenders of Humanity If your army is Battle-forged, all Troops units in the Space Marines Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that…
Imperial Fists [750] – w/ Austin vs Nick
Battleforged Abilities: Infantry, Bikers, Dreadnoughts Defenders of Humanity If your army is Battle-forged, all Troops units in the Space Marines Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that…
Clan Verminus [2000] – Game vs Austin/Nick
Verminus Abilities: (Allegiance Abilities: Chaos) Unbridled Malice When a friendly CHAOS unit is picked to fight, roll a dice if it is within 12″ of your general or 3″ of a friendly HERO. On a 6+, add 1 to hit rolls for the unit for that fight. Battlehost (1000-2000): Min (1 Leader & 3 Battleline)…
Adeptus Custodes [1500] – Game vs Nick
Battleforged Abilities: All Infantry & Biker Adeptus Custodes The Emperor’s Chosen This unit’s invulnerable save is improved by 1 (to a maximum of 3+). Sworn Guardians A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within…
Clan Verminus [1320] – Game vs Nick
Verminus Abilities: (Allegiance Abilities: Chaos) Unbridled Malice When a friendly CHAOS unit is picked to fight, roll a dice if it is within 12″ of your general or 3″ of a friendly HERO. On a 6+, add 1 to hit rolls for the unit for that fight. Battlehost (1000-2000): Min (1 Leader & 3 Battleline)…
Deathrattle [1300] – Test List #2
Grand Host of Nagash: Magic All Wizards in a Grand Host of Nagash army know an additional spell from one of the Lores of Death. If Nagash is included in the army, he instead knows an additional 3 spells from the Lores of Death. The Unquiet Dead After territories have been determined, but before any…
Deathrattle [1300] – Test List #1
Grand Host of Nagash: Magic All Wizards in a Grand Host of Nagash army know an additional spell from one of the Lores of Death. If Nagash is included in the army, he instead knows an additional 3 spells from the Lores of Death. The Unquiet Dead After territories have been determined, but before any…
Heretic Astartes Death Guard [750] – Game w/ Ed vs Austin
Battle-forged Abilities: Inexorable Advance If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons…
Clan Verminus [1220] – Game vs Austin
Verminus Abilities: (Allegiance Abilities: Chaos) Unbridled Malice When a friendly CHAOS unit is picked to fight, roll a dice if it is within 12″ of your general or 3″ of a friendly HERO. On a 6+, add 1 to hit rolls for the unit for that fight. Battlehost (1000-2000): Min (1 Leader & 3 Battleline)…
Heretic Astartes Death Guard [820] – Game vs Ed
Battle-forged Abilities: Inexorable Advance If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons…
Kharadron Overlords [700-800] – Game w/ Nick & Austin
Barak-Mhornar Code: Artycle: Seek New Prospects You can re-roll battleshock tests for your units while they are wholly within your opponent’s territory. Amendment: Prosecute Wars With All Haste In your first turn, your units can run and shoot. Footnote: Who Strikes First, Strikes Hardest Once per battle, in your hero phase, one of your units…
Kharadron Overlords [1330] – Test List #2
Battlehost: Min (1 Leader & 3 Battleline) Leaders:1 Admiral – 120 | M: 4″ | W: 6 | SV: 3+ | BR: 8 | Volley Pistol – Missile | 12″ | A: 3 | H: 3+ | W: 4+ | R: -1 | D: 1 | Skalfhammer – Melee | 1″ | A: 2 |…
Kharadron Overlords [1260] – Test List #1
Battlehost: Min (1 Leader & 3 Battleline) Leaders:2 Admiral – 120 | M: 4″ | W: 6 | SV: 3+ | BR: 8 | Volley Pistol – Missile | 12″ | A: 3 | H: 3+ | W: 4+ | R: -1 | D: 1 | Skalfhammer – Melee | 1″ | A: 2 |…
Heretic Astartes Death Guard [1279] – Game vs Nick
Battle-forged Abilities: Inexorable Advance If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons…
Craftworld Eldar [1279] – Game vs Nick
Battle-forged Abilities: The Path of War If your army is battle-forged, all troops units in Craftworlds Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit…
Craftworld Eldar [1850] – Game vs Austin
Battle-forged Abilities: The Path of War If your army is battle-forged, all troops units in Craftworlds Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit…
Heretic Astartes Death Guard [1299] – Game vs Nick
Battle-forged Abilities: Inexorable Advance If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons…
Craftworld Eldar [750] – Game vs Austin & Liam
Battle-forged Abilities: The Path of War If your army is battle-forged, all troops units in Craftworlds Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit…
Craftworld Eldar [1500] – Game vs Austin
Battle-forged Abilities: The Path of War If your army is battle-forged, all troops units in Craftworlds Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit…
Craftworld Eldar [1500/2000] – Test List
Battle-forged Abilities: The Path of War If your army is battle-forged, all troops units in Craftworlds Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit…
Heretic Astartes Death Guard [2000] – Game vs Austin & Liam
Battle-forged Abilities: Inexorable Advance If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons…
Adeptus Custodes [2000] – Game vs Austin
Battleforged Abilities: All Infantry & Biker Adeptus Custodes The Emperor’s Chosen This unit’s invulnerable save is improved by 1 (to a maximum of 3+). Sworn Guardians A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within…
Adeptus Custodes [2000] – Game vs Steven
Battleforged Abilities: All Infantry & Biker Adeptus Custodes The Emperor’s Chosen This unit’s invulnerable save is improved by 1 (to a maximum of 3+). Sworn Guardians A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within…
Adeptus Custodes [1250] – Game vs Austin
Battleforged Abilities: All Infantry & Biker Adeptus Custodes The Emperor’s Chosen This unit’s invulnerable save is improved by 1 (to a maximum of 3+). Sworn Guardians A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within…
Tempestus Scions [734] – Game vs Nick
Tempestus Scions Abilities Regimental Doctrine: Storm Troopers If a model with this doctrine is shooting a target at half range or less, it can make an extra shot with the same weapon, at the same target, for each hit roll of 6+ you make for that model. These extra shots do not themselves generate any…
Tempestus Scions [1500] – Test List
Tempestus Scions Abilities Regimental Doctrine: Storm Troopers If a model with this doctrine is shooting a target at half range or less, it can make an extra shot with the same weapon, at the same target, for each hit roll of 6+ you make for that model. These extra shots do not themselves generate any…
Heretic Astartes Death Guard / Questor Traitoris [1750] – Game vs Peter
Battle-forged Abilities: Inexorable Advance If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons…
Heretic Astartes Death Guard [1565] – Game vs Austin [Infantry Only]
Battle-forged Abilities: Inexorable Advance If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons…
Adeptus Custodes [750] – Battle Royale with Austin, Nick, and Liam
Battleforged Abilities: All Infantry & Biker Adeptus Custodes The Emperor’s Chosen This unit’s invulnerable save is improved by 1 (to a maximum of 3+). Sworn Guardians A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within…
Adeptus Custodes [2000] – Game vs Steven
Battleforged Abilities: All Infantry & Biker Adeptus Custodes The Emperor’s Chosen This unit’s invulnerable save is improved by 1 (to a maximum of 3+). Sworn Guardians A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within…
Chaos Daemons [750] – Game with Nick against Austin
Formation/Detachment: Battalion Detachment (2 HQ, 3 Troop) – +3 CP Daemonic Loci: Locus of Virulence Each time you make a wound roll of 6+ for a Nurgle Daemon unit within 6″ of any friendly model with the Locus of Virulence, that attack inflicts 1 additional damage. HQs: 2/3 Rotigus – 330 [330] | M: 7″…
Heretic Astartes Death Guard [2000] – Game vs Austin
Detachment: Spearhead Detachment (Min: 1 HQ & 3 Heavy Support) – +1 CP [Keyword: Chaos] HQ: 1/2 Chaos Hellwright on Dark Abeyant – 100 [187] | M: 8″ | WS: 3+ | BS: 2+ | S: 5 | T: 5 | W: 6 | A: 3 | LD: 9 | SV: 2+ | Infernal Axe…
Heretic Astartes Death Guard / Renegades & Heretics / Chaos Daemons [1500] – Game vs Nick
Formation/Detachment: Battalion Detachment (Min: 2 HQ, 3 Troops) HQs: 3/3 Daemon Prince of Nurgle – 146 [156] | M: 8″ | WS: 2+ | BS: 2+ | S: 7 | T: 6 | W: 8 | A: 4 | LD: 10 | SV: 3+| Malefic Talons (Set) – 10 | Melee | Melee | S:…
Renegades & Heretics / Chaos Daemon [1250] – Game vs Austin & Maybe Liam
Formation/Detachment: Battalion Detachment (Min: 2 HQ, 3 Troops) HQ: 2/3 Renegade Commander – 25 [35] | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 4 | A: 3 | Ld: * | SV: 5+ | Power Axe – 5 | Melee | Melee | S: +1 | AP:…
Heretic Astartes Death Guard [2000] – Game vs Steven (Grey Knights)
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP HQ: 2/3 Necrosius the Undying – 120 [120] | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+| Pox Pistol – 0 | 12″ | Pistol…
Heretic Astartes Death Guard [2000] – Game vs Austin
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP HQ: 2/3 Necrosius the Undying – 120 [120] | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+| Pox Pistol – 0 | 12″ | Pistol…
Heretic Astates Death Guard [1850] – Game vs Austin & Nick v2
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP HQ: 2/3 Necrosius the Undying – 120 [120] | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+| Pox Pistol – 0 | 12″ | Pistol…
Heretic Astates Death Guard [1500] – Game vs Austin & Nick
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP HQ: 2/3 Necrosius the Undying – 120 [120] | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+| Pox Pistol – 0 | 12″ | Pistol…
Heretic Astartes Death Guard [1500] – Game vs Peter
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP HQ: 3/3 Necrosius the Undying – 120 [120] | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+| Pox Pistol – 0 | 12″ | Pistol…
Heretic Astartes / Renegades & Heretics / Chaos Daemons [2257/1149] – Game vs Austin & Steven [Slave Campaign Game #5]
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) HQ: 2/3 Malignant Plaguecaster – 110 [110] Corrupted Staff – 0 Bolt Pistol – 0 Blight Grenades – 0 Krak Grenades – 0 Psychic Power: Miasma of Pestilence – Warp Charge 6 If manifested, select a visible friendly Death Guard unit within 18″ of the psyker….
Heretic Astartes / Renegades & Heretics / Chaos Daemons [1000/1000] – Game vs Austin [Slave Campaign Game: #4]
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) HQ: 3/3 Malignant Plaguecaster – 110 [110] Corrupted Staff – 0 Bolt Pistol – 0 Blight Grenades – 0 Krak Grenades – 0 Malefic Lord – 30 [30] Bare Hands – 0 Herald of Nurgle – 70 [70] Plaguesword – 0 Troops: 5/6 17 Pox Walkers…
Heretic Astartes / Renegades & Heretics [2000] – Game vs Austin [Slave Campaign Game: #3]
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) HQ: 2/3 Dark Apostle – 72 [76] Power Maul – 4 Bolt Pistol – 0 Frag Grenades – 0 Krak Grenades – 0 Chaos Hellwright on Dark Abeyant – 100 [178] Infernal Axe – 12 Mechatendrils – 0 Voidcutter – 15 Flamer – 9 Soulburner Pistol…
Heretic Astartes / Chaos Daemons [2000] – Game vs Austin [Slave Campaign Game: #2]
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) HQ: 3/3 Necrosius the Undying – 120 [120] Pox Pistol – 0 Tainted Force Blade – 0 Blight Grenades – 0 Krak Grenades – 0 Daemon Prince with Wings – 170 [189] Malefic Talons (Pair) – 10 Warp Bolter – 9 Lord of Contagion – 139…
Heretic Astartes / Renegades & Heretics / Chaos Daemons [2000] – Game vs Austin [Slave Campaign Game: #1]
Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) HQ: 2/3 Necrosius the Undying – 120 [120] Pox Pistol – 0 Tainted Force Blade – 0 Blight Grenades – 0 Krak Grenades – 0 Typhus – 164 [164] The Destroyer Hive – 0 Manreaper – 0 Blight Grenades – 0 Troops: 3/6 7 Plague Marines…
Renegades & Heretics [1750] – 8th Standard
Formation/Detachment: Battalion Detachment (Min: 2 HQ, 3 Troops) HQ: 2/3 Renegade Commander – 25 [25] | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 4 | A: 3 | Ld: * | SV: 5+ | Autogun – 0 | 24″ | Rapid Fire 1 | S: 3 |…
Heretic Astartes / Chaos Daemons [750] – Game with Steven vs Austin [Slave Campaign Game: #0]
Formation/Detachment: Patrol Detachment (1 HQ + 2 Troops) HQ: 1/3 Necrosius The Undying – 120 [120] Pox Pistol – 0 Tainted Force Blade – 0 Blight Grenades -0 Krak Grenades – 0 Herald of Nurgle – 70 [70] Plaguesword – 0 Troops: 3/6 5 Plague Marines – 105 [133] Champion – 0 Boltgun – 0…