Battleforged Abilities:

  • Warriors of the Greater Good
    • If your army is Battle-forged, all Troops (except Drones) units in the Tau Empire Detachments gain this ability.
    • Such a unit within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of that objective marker.
    • If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
  • Sept Tenet – Ke’lshan (Bork’an) Sept
    • Models with this tenet may add 6″ to the maximum Range of any Rapid Fire and Heavy weapons they are armed with.
  • Markerlights
    1. You can re-roll hit rolls of 1 for Tau Empire models attacking this unit.
    2. Destroyer and seeker missiles fired at this un it use the firing model’s Ballistic Skill (and any modifiers) rather than only hitting on a 6.
    3. Tau Empire models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing assault weapons.
    4. The target unit does not gain any bonus to its saving throws for being in cover.
    5. Add 1 to hit rolls for Tau Empire models attacking this unit.

Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +5 CP

HQ: 2/3

  • Commander in XV85 Enforcer Battlesuit – 76 [158]
    • | 8″ | WS: 3+ | BS: 2+ | S: 5 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+ |
    • 3 Cyclic Ion Blaster – 54
      • | 18″ | Assault 3 | S: 7 | AP: -1 | D: 1 | – |
      • | 18″ | Assault 3 | S: 8 | AP: -1 | D: d3 | If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all this weapon’s shots have been resolved. |
    • Shield Generator – 8
      • A model with a shield generator has a 4+ invulnerable save.
      • You cannot take this support system on a Riptide battlesuit.
    • 1 MV4 Shield Drones – 10
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Shield Generator
        • Shield Drones have a 4+ invulnerable save.
        • In addition, roll a d6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • 1 MV7 Marker Drone – 10
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • Markerlight – 3
        • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Master of War
      • Once per battle, at the beginning of your turn, a single Commander from your army can declare either Kauyon or Mont’ka:
        • Kauyon – Until the end of the turn, you can re-roll failed hit rolls for friendly <SEPT> units within 6″ of the Commander, but these units cannot move for any reason.
        • Mont’ka – Friendly <SEPT> units within 6″ of the Commander can both Advance and shoot as if they hadn’t moved this turn.
    • Manta Strike
      • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
      • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
    • Warlord Trait: Exemplar of the Mont’ka
      • Your Warlord can Advance and still shoot as if they hadn’t Advanced this turn.
  • Cadre Fireblade – 39 [42]
    • | 6″ | WS: 3+ | BS: 2+ | S: 3 | T: 3 | W: 5 | A: 3 | LD: 8 | SV: 4+ |
    • Markerlight – 3
      • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
    • Pulse Rifle
      • | 30″ | Rapid Fire 1 | S: 5 | AP: 0 | D: 1 | – |
    • Photon Grenades
      • | 12′ | Grenade d6 | S: – | AP: – | D: – | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for Infantry units that have suffered any hits from photon grenades until the end of the turn.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Volley Fire
      • Models in Ke’lshan units withing 6″ of any friendly Ke’lshan Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines, and pulse rifles when shooting at a target within half the weapon’s range.

Troops: 3/6

  • 5 Strike Team – 35 [38]
    • | 6″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
    • | 6″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 4+ |
    • 5 Pulse Rifles
      • | 30″ | Rapid Fire 1 | S: 5 | AP: 0 | D: 1 | – |
    • Markerlight – 3
      • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
    • Photon Grenades
      • | 12′ | Grenade d6 | S: – | AP: – | D: – | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for Infantry units that have suffered any hits from photon grenades until the end of the turn.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.
  • 5 Strike Team – 35 [38]
    • | 6″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
    • | 6″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 4+ |
    • 5 Pulse Rifles
      • | 30″ | Rapid Fire 1 | S: 5 | AP: 0 | D: 1 | – |
    • Markerlight – 3
      • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
    • Photon Grenades
      • | 12′ | Grenade d6 | S: – | AP: – | D: – | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for Infantry units that have suffered any hits from photon grenades until the end of the turn.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.
  • 5 Strike Team – 35 [38]
    • | 6″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
    • | 6″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 4+ |
    • 5 Pulse Rifles
      • | 30″ | Rapid Fire 1 | S: 5 | AP: 0 | D: 1 | – |
    • Markerlight – 3
      • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
    • Photon Grenades
      • | 12′ | Grenade d6 | S: – | AP: – | D: – | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for Infantry units that have suffered any hits from photon grenades until the end of the turn.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.

Elite: 2/3

  • 2 XV9 Hazard Support Team – 80 [196]
    • | 8″ | WS: 5+ | BS: 4+ | S: 5 | T: 5 | W: 5 | A: 3 | LD: 8 | SV: 3+ |
    • 4 Double-barrelled Burst Cannon – 64
      • | 18″ | Assault 8 | S: 5 | AP: 0 | D: 1 | – |
    • 2 Advanced Targeting System – 12
      • A model equipped with an advanced targeting system increases the AP characteristic of all its weapons by 1.
    • 2 MV4 Shield Drones – 20
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Shield Generator
        • Shield Drones have a 4+ invulnerable save.
        • In addition, roll a d6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • 2 MV7 Marker Drone – 20
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • Markerlight – 3
        • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.
    • Drone Support
      • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
      • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
      • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • Photon Casters
      • Any enemy unit that declares a charge against any units that have this ability must reduce its charge range by 2″ for that phase.
    • Saviour Protocols
      • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
      • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
    • Manta Strike
      • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
      • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
  • XV95 Ghostkeel Battlesuit – 70 [158]
    • | 12″ (6-10+) / 8″ (3-5) / 4″ (1-2) | WS: 5+ | BS: 4/5/5+ | S: 6 | T: 6 | W: 10 |  A: 3/2/1 | LD: 8 | SV: 3+ |
    • Cyclic Ion Raker – 32
      • | 24″ | Heavy 6 | S: 7 | AP: -1 | D: 1 | – |
      • | 24″ | Heavy 6 | S: 8 | AP: -1 | D: d3 | If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all this weapon’s shots have been resolved. |
    • 2 Burst Cannons – 16
      • | 18″ | Assault 4 | S: 5 | AP: 0 | D: 1 | – |
    • 2 MV5 Stealth Drones – 20
      • | 12″ | WS: 5+ | BS: 5+ | S: 4 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
      • Stealth Field
        • Models shooting at a Stealth Drone or an XV95 Ghostkeel Battlesuit within 3″ of any friendly Stealth Drones subtract 1 from their hit rolls.
        • This is cumulative with the Ghostkeel Electrowarfare Suite ability.
    • Shield Generator – 8
      • A model with a shield generator has a 4+ invulnerable save.
    • Target Lock – 12
      • A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons.
      • The model can also Advance and fire Rapid Fire weapons, but must subtract 1 from its hit rolls when doing so.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Ghostkeel Electrowarfare Suite
      • Your opponent must subtract 1 from hit rolls for models attacking this model from more than 6″ away.
    • Infiltrator
      • During deployment, this model and any accompanying Drones may be set up anywhere on the battlefield that is not within your opponent’s deployment zone and is more than 12″ from any enemy unit.

Fast Attack: 2/3

  • 5 Pathfinders – 25 [52]
    • | 7″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 5+ |
    • | 7″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 5+ |
    • 3 Ion Rifles – 21
      • | 30″ | Rapid Fire 1 | S: 7 | AP: -1 | D: 1 | – |
      • | 30″ | Heavy d3 | S: 8 | AP: -1 | D: 2 | If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weawpon’s shots have been resolved.
    • 2 Markerlights – 3
      • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
    • 2 Pulse Carbines
      • | 18″ | Assault 2 | S: 5 | AP: 0 | D: 1 | – |
    • Photon Grenades
      • | 12′ | Grenade d6 | S: – | AP: – | D: – | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for Infantry units that have suffered any hits from photon grenades until the end of the turn.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Vanguard
      • At the start of the first battle round but before the first turn begins, you can move this unit and any accompanying Drones up to 6″. They cannot end this move within 9″ of any enemy models.
      • If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first.
    • Recon Suite
      • Units making saves against attacks made by a Pathfinder Team that is within 3″ of a friendly Recon Drone do not gain any bonus to their saving throws for being in cover.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.
  • 5 Pathfinders – 25 [82]
    • | 7″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 5+ |
    • | 7″ | WS: 5+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 5+ |
    • 3 Rail Rifles – 51
      • | 30″ | Rapid Fire 1 | S: 6 | AP: -4 | D: d3 | For each wound roll of 6+ made for this weapon, the target unit suffers a mortal wound in addition to the normal damage. |
    • 2 Markerlights – 6
      • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
    • 2 Pulse Carbines
      • | 18″ | Assault 2 | S: 5 | AP: 0 | D: 1 | – |
    • Photon Grenades
      • | 12′ | Grenade d6 | S: – | AP: – | D: – | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for Infantry units that have suffered any hits from photon grenades until the end of the turn.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Vanguard
      • At the start of the first battle round but before the first turn begins, you can move this unit and any accompanying Drones up to 6″. They cannot end this move within 9″ of any enemy models.
      • If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first.
    • Recon Suite
      • Units making saves against attacks made by a Pathfinder Team that is within 3″ of a friendly Recon Drone do not gain any bonus to their saving throws for being in cover.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.

Heavy Support: 2/3

  • XV88 Broadside Battlesuit – 35 [114]
    • | 5” | WS: 5+ | BS: 4+ | S: 5 | T: 5 | W: 6 | A: 2 | LD: 7 | SV: 2+ |
    • | 5” | WS: 5+ | BS: 4+ | S: 5 | T: 5 | W: 6 | A: 3 | LD: 8 | SV: 2+ |
    • Heavy Rail Rifle – 35
      • | 60” | Heavy 2 | S: 8 | AP: -4 | D: d6 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers a mortal wound in addition to the normal damage. |
    • 2 Plasma Rifles – 16
      • | 24” | Rapid Fire 1 | S: 6 | AP: -3 | D: 1 | – |
    • Shield Generator – 8
      • A model with a shield generator has a 4+ invulnerable save.
      • You cannot take this support system on a Riptide battlesuit.
    • 1 MV4 Shield Drones – 10
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Shield Generator
        • Shield Drones have a 4+ invulnerable save.
        • In addition, roll a d6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • 1 MV7 Marker Drone – 10
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • Markerlight – 3
        • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.
  • XV88 Broadside Battlesuit – 35 [114]
    • | 5” | WS: 5+ | BS: 4+ | S: 5 | T: 5 | W: 6 | A: 2 | LD: 7 | SV: 2+ |
    • | 5” | WS: 5+ | BS: 4+ | S: 5 | T: 5 | W: 6 | A: 3 | LD: 8 | SV: 2+ |
    • Heavy Rail Rifle – 35
      • | 60” | Heavy 2 | S: 8 | AP: -4 | D: d6 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers a mortal wound in addition to the normal damage. |
    • 2 Plasma Rifles – 16
      • | 24” | Rapid Fire 1 | S: 6 | AP: -3 | D: 1 | – |
    • Shield Generator – 8
      • A model with a shield generator has a 4+ invulnerable save.
      • You cannot take this support system on a Riptide battlesuit.
    • 1 MV4 Shield Drones – 10
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Shield Generator
        • Shield Drones have a 4+ invulnerable save.
        • In addition, roll a d6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • 1 MV7 Marker Drone – 10
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • Markerlight – 3
        • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • For the Greater Good
      • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
      • A unit that does so cannot fire Overwatch again this turn.
    • Bonding Knife Ritual
      • If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.

Total: 1030


Detachment: Fortification Network (Min: 1 Fortification)

Fortifications: 2/3

  • Tidewall Droneport – 70 [110]
    •  | 6″ | WS: – | BS: – | S: – | T: 7 | W: 10 | A: – | LD: – | SV: 4+ |
    • 4 Marker Drones – 40
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • Markerlight – 3
        • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • Fortification
      • A tidewall Droneport cannot mvoe independently, nor can they fight in the Fight phase.
      • Enemy models automatically hit these models in the Fight phase – do not make hit rolls.
      • However, friendly units can still target enemy units that are within 1″ of these models.
    • Mobile Defence Platform
      • If a friendly Tau Empire Infantry unit is embarked on a Tidewall Droneport at the beginning of your Movement phase, you can move that Tidewall Droneport in the Movement phase.
      • A Tidewall Droneport can Advance or Charge.
    • Open-topped
      • Models embarked on a this model can attack in their Shooting Phase.
      • Measure the range and draw line of sight from any point on the model they are embarked on.
      • When they do so, any restrictions or modifiers that apply to this model also apply to its passangers; for example, the passengers canot shoot if this model has Fallen Back in the same turn, the passengers cannot shoot (except with Pistols) if this mnodel is within 1″ of an enemy unit, and so on.
    • Drone Controls Systems
      • When you set up a Tidewall Droneport, you can also set up a unit of up to 4 Tactical Drones in the slots in the Droneport.
      • These Drones begin the battel fully automated – if able to, they must shoot in your Shooting phase at the nearest enemy unit to the Droneport that is visible to it.
      • If there is a friendly Infantry unit embarked on the Droneport at the beginnning of your Movement phase, you can take control of the Drones, which tehn detach from the Deonrport and act as a seperate unit.
      • In addition, when a friendly Infantry unit is embraked on a Droneport, the tactical Drones activated in this way can use that unit’s Balistic Skill instead of their own when making shooting attacks.
      • If the Droneport is destroyed before the Drones are activaated, they are destroyed as well.
    • Explodes
      • If a Tidewall Droneport is reduced to 0 wounds, roll a dice before removing the model from the battelfield and before any embarked units disembark; on a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.
  • Tidewall Droneport – 70 [110]
    •  | 6″ | WS: – | BS: – | S: – | T: 7 | W: 10 | A: – | LD: – | SV: 4+ |
    • 4 Marker Drones – 40
      • | M: 8″ | WS: 5+ | BS: 5+ | S: 3 | T: 4 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
      • Markerlight – 3
        • | 36″ | Heavy 1 | S: – | AP: – | D: – | Markerlights |
      • For the Greater Good
        • When an enemy unit declares a charge, a unit with this ability that is within 6″ of one the charging unit’s targets may fire Overwatch as if they were also targeted.
        • A unit that does so cannot fire Overwatch again this turn.
      • Manta Strike
        • During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield.
        • At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9″ from any enemy models.
      • Saviour Protocols
        • If a Infantry or Battlesuit unit within 3″ of a friendly Drone unit is wounded by an enemy attack, roll a d6. On a 2+ you can allocate that wound to the Drones unit instead of the target.
        • If you do, that Drone unit suffers a mortal wound instead of the normal damage.
      • Drone Support
        • Tactical Drones often accompany other T’au Empire units. In such instances, a unit’s datasheet will instruct you if, and how many, Tactical Drones may accompany it.
        • Tactical Drones included in your army in this way have the Battlefield Role of the unit they accompany.
        • When a unit is set up on the battlefield, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.
    • Fortification
      • A tidewall Droneport cannot mvoe independently, nor can they fight in the Fight phase.
      • Enemy models automatically hit these models in the Fight phase – do not make hit rolls.
      • However, friendly units can still target enemy units that are within 1″ of these models.
    • Mobile Defence Platform
      • If a friendly Tau Empire Infantry unit is embarked on a Tidewall Droneport at the beginning of your Movement phase, you can move that Tidewall Droneport in the Movement phase.
      • A Tidewall Droneport can Advance or Charge.
    • Open-topped
      • Models embarked on a this model can attack in their Shooting Phase.
      • Measure the range and draw line of sight from any point on the model they are embarked on.
      • When they do so, any restrictions or modifiers that apply to this model also apply to its passangers; for example, the passengers canot shoot if this model has Fallen Back in the same turn, the passengers cannot shoot (except with Pistols) if this mnodel is within 1″ of an enemy unit, and so on.
    • Drone Controls Systems
      • When you set up a Tidewall Droneport, you can also set up a unit of up to 4 Tactical Drones in the slots in the Droneport.
      • These Drones begin the battel fully automated – if able to, they must shoot in your Shooting phase at the nearest enemy unit to the Droneport that is visible to it.
      • If there is a friendly Infantry unit embarked on the Droneport at the beginnning of your Movement phase, you can take control of the Drones, which tehn detach from the Deonrport and act as a seperate unit.
      • In addition, when a friendly Infantry unit is embraked on a Droneport, the tactical Drones activated in this way can use that unit’s Balistic Skill instead of their own when making shooting attacks.
      • If the Droneport is destroyed before the Drones are activaated, they are destroyed as well.
    • Explodes
      • If a Tidewall Droneport is reduced to 0 wounds, roll a dice before removing the model from the battelfield and before any embarked units disembark; on a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.

Total: 220 (1250)